Exploring the Gamification Design of Physical Education Programs for Chinese Youths
DOI: 10.54647/education880488 77 Downloads 170883 Views
Author(s)
Abstract
The physical health of young people due to insufficient physical activity has attracted the attention of all sectors of Chinese society, which has repeatedly emphasized that ensuring the participation of young people in extracurricular physical activities is the key to promoting their physical health development. In the further research, this study has noticed that the practice of designing physical education assignments still has problems such as insufficient feedback for evaluation, lack of guidance in the design process, and lack of appropriate assignment design concepts and skills. This study is based on the fact that gamification can be a useful tool for teaching and learning. Based on the understanding that gamification can introduce a better process tracking and feedback mechanism for teaching, this study explores the design mode of gamification of physical education assignments by combining the concepts of gamification design, and provides a detailed description and analysis of its construction principles, as well as specific steps and modes of construction, respectively.
Keywords
Physical education, Physical education assignments, Gamification design, Design patterns, Adolescents
Cite this paper
Yulin Zhao, Ding-Bang Luh,
Exploring the Gamification Design of Physical Education Programs for Chinese Youths
, SCIREA Journal of Education.
Volume 8, Issue 5, October 2023 | PP. 235-251.
10.54647/education880488
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